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Core innovation team
/ Chief Architect
Josh has been at the forefront of creating robust, maintainable, and usable software for over twenty years. He currently serves as the Chief Architect at Plunk, playing a critical role in building the company’s technology infrastructure and synching technology frameworks. He has been Chief Architect and has led engineering teams at gaming companies, such as Dropforge Games and Z2 (acquired by King). He also held principal and software engineer roles at Salesforce and Microsoft.
Josh holds an undergraduate degree in Mathematics from Reed College and received graduate-level training from the Oregon Graduate Institute of Science and Technology.
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